![]() ![]() There’s nothing worse than getting to the end of a level only having found one Mui Mui – it’ll do your head in trying to think back as to what you missed and where.Ĭollecting berries is paramount, this makes your LocoRoco bigger and able to complete different tasks that require either mass or individual numbers. Longevity kicks in here as you’ll find yourself replaying levels over again in an attempt to find those elusive last berries or Mui Mui. While it’s fair to say that the story does take a distant backseat to the gameplay itself, it’s there nonetheless and does serve to gel the whole experience together.Įxactly the same as the first game, the gameplay is split between the inventive platforming/puzzler element and the need to collect everything along the way by discovering all the hidden areas. ![]() It’s up to the LocoRoco once again to drive them out. This spells bad news for the LocoRoco as the Moja launch another invasion on their planet. The Moja boss, Bonmucho creates a song that drains the life-force from anything living. Having been defeated in the original game, the Moja army retreated to its home planet. The Moja are a race of evil flying aliens whose sole purpose in life seems to be the destruction of every living thing on the LocoRoco’s lovely planet. They, along with the tiny Mui Mui care greatly for the well-being and harmony on their planet. The LocoRocos are a collection of blob-shaped creatures, varying in shape, colour and personality. The beauty of its apparent simplicity is ever present once again. As in the original, three buttons is all you’ll need to play LocoRoco 2 – L and R plus circle will do everything you need to do in the game. It’s a pleasure also to see a game that’s built to take advantage of what the PSP has to offer rather than the fiddly, thrown-together also-rans that are FPS and 3rd PS on the handheld console. All too often developers try too hard with sequels to keep things “fresh” and “interesting” but only end up fixing something that wasn’t broken in the first place. ![]() LocoRoco 2 is basically more of the same – and that’s music to the ears of anyone who enjoyed the original. The original LocoRoco was a resounding success, and therefore it makes perfect sense that its sequel hasn’t reinvented the wheel. It looks easily made, but would actually be a logistical nightmare to design. It’s technical, but accessible to even the youngest of gamers. If there’s one thing that all gamers will agree on with LocoRoco, it’s that there’s nothing else quite like Tsutomu Kouno’s masterful concept. ![]()
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